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fluxitecture

presented at

isea 09

Fluxitecture is a three dimensional virtual installation which takes to task the visualization of human motion, generating representations of spatial memory. One aspect of the project is the creation of a complex kinesthetic tracking system, which moves between the concepts of space and duration through a set of simple rules. A second ambition is the creation of a complex design system through the adaptation of simple shapes evolving into progressive complexity, again through the tracking of human movement over time, thus articulating complex spatial ideas grounded in duration and memory.

While Fluxitecture is a design matrix which can be adapted to many buildings, such as hospitals, shopping centers, museums or any type of space that can be walked inside, in this particular incarnation the physical counterpart is the information center of Sabanci University, Istanbul. The three story high building is reconfigured as a virtual construct by the redefinition of the actual floor plans as a matrix. The resulting formation is a gridded set of building blocks, which serve the dichotomy of representing both virtual and physical elements. Architectural elements, such as walkways, columns and walls as well as the furniture was depicted by slight variations in the transparent gray texturing of the blocks. Elements that are context related, which can be categories of shelves, reading and study rooms or information desk in the library, are color coded in different tones. All these architectural elements, static or mobile, are represented by the identical building block. The sum total of these blocks constitutes the virtual kinesthetic matrix, thus visualizing spatial memory.