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This project originates from the desire to integrate an emotional presence into the Web. In real life, we do not communicate our emotions consciously; hence the idea of using EEG to collect a person’s emotions. However, since the EEG data cannot have reliable or interpretable meaning concerning any emotional state, we may only speak of collecting the “idea” of one’s emotions. EEG is used to accumulate an individual’s brain signals; signals that occur each moment, unconsciously, in response to the interaction with our immediate environment. Since we desired to interpret these signals as the idea of one’s emotional presence in virtual reality, the 3-D virtual world, Second Life naturally became our platform to apply this metaphor of reality.